WFRP2 Pit - Adventure Resource

A WFRP2 (Warhammer Fantasy Roleplay 2) Blog designed to keep my ideas online when creating adventures. Others can use it too for idea's if they wish.

Sunday, July 03, 2005

WFRP2 Old World Bestiary Review

This review was sent into, but since I still have it in my clipboard, I might as well as paste it here for those out there that are interested.


With the coming of the fantastic game of Warhammer Fantasy Roleplay 2nd Edition, comes the supplement called the Old World Bestiary. This tome is packed full of stories, rumors, pictures, knowledge, and stats for the better known beasts of the Old World.


In the first 73 pages after the introduction comes rumors and experiences told to you by numerous adventurer’s that have encountered these creatures. Reading this gives a good feeling of how dark and brooding the world can be, and also how vile some of creatures are. This portion of the supplement is for both the GM and the player‘s, for that they themselves can learn a lot of the beasts through the stories of Minotaurs from Jonas the Traveling Minstrel, Dragon Ogres from Count Matthias, and a whole lot more. I can’t emphasize enough, that the writers did an excellent job in setting the mood in this fashion, it really puts this bestiary out among the best in terms of supplements. The artwork in this portion of the book is fantastic with each picture setting a grim feel to the book.


Pages 76 to 121 are for the GM which includes stats of many monsters, including Banshees, Dire Wolves, Ghouls, Griffons, Vampires, Dragons, and a whole lot more. Also included in the beginning portion of this section is the slaughter margin, new talents, mutations, and magic. The slaughter margin is for the GM to get a feeling of exactly how “powerful” these creatures can be in relation to the playing group. To set the standard, a NPC soldier is used as a reference. The new talents seem to be more for the creatures in this book, such as Unstoppable Blows which makes it so a parry attempt is a lot more difficult when parrying the opponent. The mutations are listed on a chart, which go from Animalistic Leg’s, Fang’s, to Chaos Spawn. A total of 37 possible mutations are possible, which can also be used to making your own type of chaos spawn to do battle against the playing group, or even use it to mutate one or more of the playing group when needed. Some of these seem rather helpful, such as regeneration. The artwork is still carrying its weight and still setting that grim feel to the book.


Pages 121 to 125 has to do with mounts and small creatures, which includes warhorses, elven horses, snakes, and more.


Pages 125 to 126 has an optional hit location chart for various creatures, such as winged bipeds, avians, and more.


I would say this book is well worth the price, it’s a tome of valuable resources for any GM or player for their use in WFRP2. The stories alone are worth the buy, but I think the real reason anyone would want this is for the beast’s stats that are included within its pages, and I’ll say that it includes plenty of stats for a numerous amount of beasts as well as information about them. My only gripe about the book, is that its only 128 pages, seems a bit thin to me. But in the end, the effort put into this book really shows. If this book is this good, I can’t wait until I see the Old World Armoury which includes coinage, housing, items, and much more!

The final score is 5/4


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