Warhammer Naval & Combat Sheet Version 2
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The way it works, is:
1. Captain's declare tactics
2. Captain's roll initiatives
3. Captain who rolls the highest initiative fires off their volley first (all gunners fire). Then other ship fires.
4. Damage is on a % chart included on the sheet. This is much like melee combat, but instead a ship has toughness and wounds in both the Hull and Masts.
A person might ask, what if I choose to shoot a bow or something else that would be considered a quick action in between that of firing the cannons? Well, lets put it this way, a cannon is fired every 3 rounds, so the person shooting the bow would roll 3 times for every volley of cannon fire. Its quick and easy. As for cannon damage, thats up to the GM, as well as the ships toughness and wounds. For a medium ship, I would use the toughness of 6-8, and the ships hull at 100 wounds minimum (Goes pretty quick). As for the cannons, I would give them a strength of 4 minimum.