Warhammer Naval Combat & Ship Sheet
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Placement of Sheet Statistics
When first looking at the ship sheet you'll notice the following sections; Ship information, notes, hit location, forward, starboard, port, and aft. The Toughness, Wounds, and Damage aspects of each of the sides of the ship works just like normal melee combat between characters. The more reinforced the hull, the more difficult it is to damage it. Cannons are positioned on each of the sides, front and aft. The sides have a total of 8 positions for cannons each, 2 for the forward section, and 2 for the rear. Just because there are spots for cannons doesn't mean the ship has the full amount, nor any at all. Also I made cap's on how many cannons are on the sides since I don't want to keep track of 20+ cannon's, for the sake of gameplay I made the maximum of 8. Also included is a Hit Location chart, which I think its necessary since you never know what a stray cannon shot will hit the hull, sail, cannon, or a person. The Wounds are is for the maximum amount of wounds that particular part of the ship can handle before sinking. The Damage area is to keep track of how many points of destruction your ship has been through, when this matches your wounds, your ship will start sinking.
As described above the cannons already have a maximum capacity of how many cannon positions a ship can have. Under the canon section is a type and strength. The type is usually a "B" for cannon BALL, but there might be variants such as "I" for incendary, "BL" for ballista, "C" catapult, and etc. The strength is how much extra damage a particular weapon can cause besides that of the roll. When you measure cannon damage for example, its a 1D10 + STR roll to determine how much damage a part of the ship took. When hitting another person with a cannon, my rule of thumb is rolling a 1D10 x 10 + STR. Usually getting hit by a cannon ball is instant death, but you never know..
Damage is taken just as in normal person to person melee combat that you should be used to by now. When a ship takes damage from a cannon, the ship's toughness is taken into account, when a cannon does more then that of the ships toughness, then damage is taken. There isn't wounds nor toughness for damaging a cannon, if its hit its destroyed. Think of it this way, if your cannon your using is hit by another cannon ball, its going to be damaged enough not to use anyhow.
The Royal Majesty and the Dark Brood are both combat worthy warships. The Royal Majesty fires a cannon at the Dark Brood. The user of the cannon doing the shooting rolls his/her weapon skill in relation with Specialist Weapon Group (Gunpowder). He manages to roll under his WS and hits the Dark Brood on its port side (the side the ship is currently on). The user rolls a Hit Location of 43%, therefore hitting the Dark Brood in the hull. The user then rolls the damage of the weapon which is a cannon which does 1D10+3 damage, he rolls a 5 which in turn equals 8. The Dark Broods toughness is a 4, which is 4 less then what the damage rolled was. The Dark Brood now took 4 points of damage.
I made an area on the sheet which to take notes, such as ship speed or anything else that a player considers important. It should also be stated that since I wanted this to be very crunch light and cinematic, I didn't add damage tables. What I mean by that, is that I didn't add how much damage the sail could take before its deemed as useless. Alot of this is for the GM to decide on his/her own.
The Royale Majesty
The picture of the ship is done by an artist at scorpioncity.com which can be used for non-commercial use.