WFRP2 Pit - Adventure Resource

A WFRP2 (Warhammer Fantasy Roleplay 2) Blog designed to keep my ideas online when creating adventures. Others can use it too for idea's if they wish.

Sunday, September 11, 2005

Quick Mass Combat Rules

In my previous adventure I had about 60 bandits attacking the playing group in the badlands. I decided, instead of keeping track of individual bandits stats, I just made them each have a DMG capability of (SB+4) which includes their weapon and STR. Also I gave them a score of 8, which I guess would fall in between TGH and Wounds. The players just had to beat the score of 8 damage-wise to kill a bandit, if they didn't then nothing happened.

So in short, bandits had a SB+4, and must be hit for greater then 8 points of dmg to die. Found this a very easy and speedy way to handle combat at large scales.